AI Insights · Timothy · April 2022
Performance of Top 5 io Games on Unified Platform in Uruguay, Q1 2022
In Q1 2022, the top 5 io games in Uruguay showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
In the first quarter of 2022, the top 5 io games in Uruguay saw diverse trends in their weekly downloads, revenue, and active user metrics. Here's an in-depth look at their performance, based on data from Sensor Tower.
Agar.io from Miniclip.com experienced fluctuations in both downloads and active users. Weekly downloads peaked at 615 in the week of January 31, before gradually declining to 242 by the end of March. Meanwhile, weekly active users increased from 863 at the start of the quarter to a peak of 1.4K in the week of February 28, before dropping to 1K by the end of March. Revenue saw a notable rise, reaching approximately $46 in the final week of March.
Snake.io - Fun Online Snake by Kooapps had a strong start in terms of downloads, with numbers rising to 4.8K by January 24 and then stabilizing around 2.6K towards the end of March. Active users followed a similar trend, peaking at 21.2K in late January and ending the quarter at around 17.2K. Revenue showed sporadic increases, peaking at $44 in the week of February 7.
Mitos.is: The Game by Freakinware Studios displayed consistent weekly revenue, averaging around $10 throughout the quarter. The lack of data for downloads and active users makes it hard to assess its overall engagement.
Little Big Snake from LittleBigSnake, Inc saw an upward trend in downloads, starting at 79 in late December and reaching 197 by the end of March. Active users mirrored this growth, increasing from 244 at the beginning to 467 in the last week of March. Revenue peaked at $30 in early March and then saw a slight decline.
Spinner.io by AI Games FZ had relatively low download numbers, with a peak of 22 in the week of February 7 and a decline to 0 by the end of March. Active users showed a significant drop from 54 at the start of the quarter to just 10 by mid-March. Revenue stayed low, with the highest being $8 in late December.
For more insights and detailed data, visit Sensor Tower.